Planet MSG

September 06, 2010

Kotaku Xbox 360

A Brief, Surprise Glimpse At Aliens Colonial Marines [Penny Arcade Expo 2010]

Gearbox Software's Randy Pitchford doesn't want you to think that the house of Borderlands and Duke Nukem Forever forgot about their Aliens game. To reassure us the project is alive, his team flashed screenshots of it at Gearbox's PAX panel. More »

by Stephen Totilo at September 06, 2010 12:00 AM

Kotaku PC

A Brief, Surprise Glimpse At Aliens Colonial Marines [Penny Arcade Expo 2010]

Gearbox Software's Randy Pitchford doesn't want you to think that the house of Borderlands and Duke Nukem Forever forgot about their Aliens game. To reassure us the project is alive, his team flashed screenshots of it at Gearbox's PAX panel. More »

by Stephen Totilo at September 06, 2010 12:00 AM

September 05, 2010

GoNintendo

Conduit 2 - updated fact sheet

Conduit 2 Fact Sheet – Launch Date: 2011, Players: 1-12
Set moments after the explosive finale of The Conduit, Agent Michael Ford finds himself thrust once again into the machinations of the sinister and enigmatic John Adams and his Trust organization. After uncovering and partially thwarting Adam’s fabricated alien invasion, Ford and the alien entity Prometheus set out to end the Trust’s control in an adventure spanning the globe. New and improved weapons and enemies, competitive modes playable both online and in the same room via splitscreen make the follow-up to the best shooter on the Wii a can’t miss experience

Accessible Controls – The Wii Remote pointer allows players to feel like they are actually in the game, unlike standard analog joystick controls. Combined with our robust control and UI customization options – and the addition of Wii Motion Plus support – players can play exactly how they want.
Amazing Gameplay – Massive boss fights, fun enemies, spectacular sci-fi levels, awesome weaponry and engaging exploration through 15 levels combine to produce a game unlike anything else on the Wii.
Engaging Story – Improvements in storytelling over the first game showcase a global conspiracy and the one man who might be able to bring the truth to light. Interactive NPCs, cinematics, and information bring the world to life.
Over-the-top Weaponry – choose from 18 weapons across 4 factions to maximize your firepower. With the new weapon locker, players can take any two unlocked weapons into any level!
Co-op Combat – Up to four players can battle enemies in one of three environments, defeat hordes of enemies, rack up points, and customize their characters in the cooperative Team Invasion Mode.
Fully-Featured Online Play – The same great multiplayer as The Conduit and so much more! 14 unique game modes with loads of settings, players can battle on 12 fun-filled maps with some returning fan-favorites from the first game! Players can take advantage of the new Rivals system for easier access to more games.
Same-Room Experience – Up to four players can play co-op or competitive multiplayer together on the same Wii; all with the same complete feature set as our online component.
Customizable Characters – By earning points, players can unlock additional armor pieces and skins, as well as upgrade “perks” to modify the way they play in co-op and competitive.
Classic Controller Support – plug in your Classic Controller or Classic Controller Pro to experience a completely different way to play!
Headbanger Headset – utilizing the new Headbanger Headset peripheral, players can talk smack to their Friends and Rivals online.
Jaw-dropping Graphics and Ear-Splitting Audio – The awesome Quantum 3 engine returns even bigger and badder with the most high-tech graphical experience on the Wii, with dynamic environment mapping, interactive water with real time reflection, and four stage texture composition including gloss, diffuse, and bump mapping. First Wii game to support 48kHz audio – better than CD quality!

Link

by RawmeatCowboy at September 05, 2010 09:55 PM

How Has Your Taste In Games Changed Over The Years?

I honestly don’t think that my taste in games has changed too much over the years. I have always been open to all sorts of games, and I still feel that way today. I know that now more than ever I miss the old-school type of games, and thankfully developers are riding an old-school kick right now. Just keep the retro coming and I’ll be happy!

Article here

by RawmeatCowboy at September 05, 2010 09:47 PM

Metroid: Other M - review

A portion of a WiisWorld review…

Metroid: Other M is a game that while different from the original Metroid titles in certain details, is similar in spirit to the series’ best. It may not be the 2D Metroid sequel many wanted, but it is nonetheless a fun game and at least worthy to be in the Metroid pathos, story aside.

Full review here

by RawmeatCowboy at September 05, 2010 09:43 PM

Square-Enix explains how the Final Fantasy name came about

“It was something that was decided a long time ago, so my memory might be a bit faulty, but I think one of the things we had decided up front was that we wanted a title that could be abbreviated as FF. That abbreviation has special meaning. So we came up with many different titles, and Final Fantasy was one of them. From there, I think we were quick to make the call. There were some concerns about calling something ‘final’ from the get-go, but in the end we all warmed up to it. On a side note, one other option we liked was Fighting Fantasy, but it was the name of a game-book series by legendary game designer Steve Jackson, so we canned the idea. I wonder what would have happened if we didn’t realize this and went with the Fighting Fantasy option.” - Square Enix Executive Producer Akitoshi Kawazu

It’s funny how a last-ditch effort to save a company ended up becoming such a huge hit. Man, I wonder where the company would be without that title!

link

by RawmeatCowboy at September 05, 2010 09:42 PM

Ni no Kuni - commercials

Direct link here

Spot 1 - “This winter’s ultimate fantasy, from a dream staff.”

Spot 2 - “The game you’re all looking forward to, Ni no Kuni, is the first game to come with a book of magic. We’ve been receiving a rush of inquiries, so you should quickly pre-order.”

by RawmeatCowboy at September 05, 2010 09:37 PM

Metroid: Other M - review

A portion of a GoozerNation review…

What it boils down to is that Metroid Other M seems more like a great movie with some annoying button mashing involved, than the great game with some cool cut scenes that it should be. I give Metroid Other M a 2 out of 5, and recommend it to CGI fans and the Metroid superfans who’ll buy it no matter what.

Full review here

by RawmeatCowboy at September 05, 2010 09:33 PM

Destructoid

PAX 10: Pushing Chun-li's buttons with Mad Catz

Since I love you all so much I have decided to grace you lovely lot with two video interviews with Alex from Mad Catz; I assure you his energy is contagious.

This time we take a look at Mad catz limited edition Chun-Li fight stick. This thing is bloody beautiful, and I'm not lying -- I've seen some pretty amazing designs in my time but this one took my breath away. To save my embarrassment, Daniel Carneiro did edit out me getting my ass kicked at Street Fighter, but the fight stick was great to use, even for a button basher like myself.

by Hollie Bennett at September 05, 2010 08:30 PM

PAX 10: The Mega Man Universe mystery slowly unravels

PAX 10: The Mega Man Universe mystery slowly unravels screenshot

The boys of The Mega Man Network were able to visit the Capcom booth at PAX and grill the rep for any new details on Mega Man Universe. There was no demo on hand, sadly, but they were able to glean a couple of clues as to what to expect.

As we saw in the new trailers, three different Mega Men are playable, but they aren't merely clones of one another. There are slight control tweaks from one to the next (e.g. Bad Box Art Mega Man can only fire two shots at a time instead of the typical three). The final roster is suggested to be massive, featuring stars from other Capcom titles like Ryu and possibly more Mega Man variations.

Speaking of variations, the slender new Mega Man model with the angry Kirby eyes was designed by Masafumi Kimoto, the designer who worked on Mega Man Legends. I guess I can kinda see the relation -- the slender build and torso lines remind me a bit of the angled art style of Legends.

A stage editor is pretty much a lock, and despite what the trailers implied, assets from games other than Mega Man 2 will be included. As for why the game isn't coming to WiiWare? Size limits, of course. More news will be available come TGS in two weeks; if all goes according to plan, Mega Man Universe should drop on PSN and XBLA in Spring 2011.

Mega Man Universe Details from PAX [The Mega Man Network]

by Tony Ponce at September 05, 2010 08:00 PM

1UP

Lost in Shadow Sheds New Light on a Trendy Gimmick

Sometime in the past few years, shadows became a curiously pervasive trend in game design. Not the presence of shadows, but rather the ability to play as a shadow. XBLA's Limbo is the most recent high-profile example of the trope, but Wii gamers will be able to partake of the trend as well early next year thanks to Hudson's Lost in Shadow.

Lost offers a different take on shadow play than Limbo, though. Whereas the latter used its bleak graphics as an homage to German impressionist films of the early 20th century, Lost resembles nothing so much as Sony's PlayStation 2 masterpiece Ico. Its visuals are saturated with light, yet fairly monochromatic at the same time -- ethereal and dreamlike. Unlike in Ico, though, you're not responsible for the welfare of a scatterbrained princess, and you're not simply fighting shadows; you are a shadow.

by Jeremy Parish at September 05, 2010 07:49 PM

Yakuza 4 Offers Four Times the Underworld Drama

From what I understand, the number four has a similar cultural connotation in Japan as the number 13 does here. Something to do with how their alternate, Chinese-derived pronunciation of "four" sounds the same as the word for "death," or some such. In that light, Sega seems to be courting bad luck with the fourth entry in the Yakuza series by offering a total of four different playable characters for the adventure. Maybe it's only fitting, though. After all, the Yakuza do have a reputation for gambling.

We're told that the expanded cast of protagonists -- Kazuma Kiryu and three of his underworld compatriots -- will come into play throughout the course of the story by offering different perspectives on the plot. Whether that will simply entail shifting the focus from character to character with each new chapter, or a complex, Rashomon-like tale that interlocks to reveal the true events and motives of its shadowy cast.

by Jeremy Parish at September 05, 2010 07:42 PM

GoNintendo

Is Other M the best ever Metroid?

I don’t know that anyone can really answer that. You all know how I feel about the game, and I personally believe that there are other entries that rank higher than this one. I don’t think this is a bad game, it’s just not the ultimate Metroid experience for someone like me. That’s not to say that there aren’t a bunch of very cool, and very important events in this title. If you love Metroid, you don’t want to miss out on some of the things that happen here.

Article here

by RawmeatCowboy at September 05, 2010 05:50 PM

RARE lets loose with development secrets on their past titles

Remember the days when RARE was with Nintendo? Yeah, I remember those great days as well. It’s time to look back on those better times through an interview with EDGE. The interview features all sorts of interesting snippets about RARE’s various Nintendo projects. I’ll give you just one teaser below, but you’ll have to click over to read information on Banjo-Kazooie, Donkey Kong Country, StarFox Adventures and much more.

Conker’s Bad Fur Day:

-When Rare showed the scene where Conker had to piss on the fire monsters to Nintendo, there were mixed reactions. Mr. Arakawa found it hilarious. Former NoA higher-up Howard Lincoln, however, did not.

Feature here

by RawmeatCowboy at September 05, 2010 05:40 PM

Amazon offering release-day delivery to all customers

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A service that was only open to Amazon Prime members is now available to anyone for 99 cents. Not all games are going to feature release-day delivery, but the hottest titles coming up should pose no problem. An extra 99 cents to get the game on day one. That’s not too bad!

link

by RawmeatCowboy at September 05, 2010 05:36 PM

Rock Band 3 - Facebook/Twitter interaction explained, possible keyboard updates for older songs

“When you make a setlist, that’s something that you can choose to push to Facebook. You’ll need to link your game to the RockBand.com website. From there you can control the syndication to your Facebook feed, or Twitter feed. And you can throttle it, too. I’m sure you don’t want to spam your friends.” - Harmonix’s Brian Chan

Harmonix also opened up about the possibility of updating older songs for keyboard play…

“We have the technology to update older songs and DLC for keyboards, pro-guitar, and pro-bass, and maybe harmonies. Two things: 1. Keep in mind, especially any of you familiar with the RBN, there are no keyboard audio streams in those old songs, there’s like actual substantial changes, so if you miss a note with the keyboard, the keyboard goes away, which we think is really important for gameplay. [2.] And it’s a lot of f**king work. For right now, we’re focused on launching Rock Band 3, the first slate of DLC (the first DLC going forward with keyboards, will have keyboards), and then I think we’re going to do some selective updating of the back catalog. We don’t have time on our calendar, we don’t have pricing, and we don’t have information on how it’s going to work yet.” - Harmonix’s John Drake

link

by RawmeatCowboy at September 05, 2010 05:34 PM

Sakamoto talks more about WarioWare and the 3DS

The other day we had small snippets of information from a Revogamers interview with Sakamoto. Now we have a full translation of that interview. No new details, but at least we can see what Sakamoto said exactly.

RG: We believe that with Other M the Metroid franchise has been rebooted. Is it possible that, save for Do It Yourself, Wario Ware will receive a similar reboot? What does Wario Ware need in order to create a brand new game?

YS: It is one of our biggest franchises. Every time a new console is released a new Wario Ware title that uses the system’s capabilities to its maximum potential is released. But it is true that Wario Ware is a videogame series with a strong personality and it is very complicated to make changes or innovations while maintaining that personality. One of the things we must do now is to think about the inevitable Wario Ware for the 3DS, and figure out how to keep it fresh while keeping its presence intact. The director of Wario Ware is always coming up with new ideas, and maybe Do It Yourself, the entry in which you create your own micro-games, has been an attempt to look for new ideas from within the series.

Check out the full translation here

by RawmeatCowboy at September 05, 2010 05:27 PM

Video Game Art - Airbrushed Bob-Omb shirt

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Reader Baseballer got this one-of-a-kind t-shirt for his birthday. Looks like his family knows and appreciates his love of all things Mario!

by RawmeatCowboy at September 05, 2010 05:17 PM

Best Buy, Kmart, Toys R’ Us - this week’s deals

Best Buy (9/5- 9/11)
- @Gamer magazine coupons - magazine is $5.99. Coupons effective 8/29 - 10/2
- Metroid: Other M (Wii) - $15 off coupon
- Dragon Quest IX: Sentinels of the Starry Skies (DS) - $15 off coupon

K-Mart (9/5 - 9/11)
- Free Extra Hockey Stick Accessory w/ purchase of NHL Slapshot Bundle (Wii) - $59.99
- Buy Camp Rock 2: The Final Jam DVD and get $10 off Camp Rock: The Final Jam (DS) - $29.99

Toys R Us (9/5 - 9/11)
- Buy 1 Get 1 40% off on all video games $19.99 and under
- Free white Wii remote with purchase of any Nintendo Wii
- 40% off select Mario accessiories including T-Shirts, hoodies, DS kits, styluses, keychains, wristbands-
- Free Batman: The Brave and the Bold T-Shirt w/ purchase of Batman: Brave and the Bold for the Wii ($39.99) or DS ($29.99)
- DJ Hero (Wii) - $39.99
- Metroid: Other M (Wii) - $49.99 + $10 Gift Card
- Tony Hawk: Ride (Wii) - $39.99
- Buy 1 Get 1 50% off any of the following games in-store and online
- Batman: The Brave and The Bold (Wii, DS) - $39.99 / $29.99 - available 9/7
- Camp Rock: The Final Jam (DS) - $29.99
- Cats & Dogs: The Revenge of Kitty Galore (DS) - $29.99
- Club Penguin: Herbert’s Revenge (DS) - $29.99
- Fairyland Melody Magic (DS) - $29.99
- Family Feud (Wii) - $39.99
- Just Dance (Wii) - $39.99
- Disney Guilty Party (Wii) - $39.99
- Disney Sing It: Family Hits (PS3, Wii) - $49.99 w/ microphone
- LEGO Harry Potter: Years 1-4 (PS3, Xbox 360, Wii) - $49.99
- LEGO Harry Potter: Years 1-4 (PC, PSP, DS) - $29.99
- Little League World Series Baseball Double Play (Wii, DS) - $29.99
- Madden NFL 11 (PS3, Xbox 360, Wii) - $59.99 / $49.99
- Mario & Sonic at the Olympic Winter Games (Wii, DS) - $49.99 / $34.99
- NHL 2K11 (Wii) - $49.99
- NHL Slapshot (Wii) - $59.99 - available 9/7
- Petz: Nursery (DS) - $29.99
- Shrek: Forever After (PC, DS) - $19.99 / $29.99
- Shrek: Forever After (PS3, Xbox 360, Wii) - $49.99
- Spider-Man: Shattered Dimensions (PS3, Xbox 360, Wii) - $59.99 / $49.99
- Spider-Man: Shattered Dimensions (DS) - $29.99
- Tiger Woods PGA Tour 11 (PS3, Xbox 360, Wii) - $59.99 / $49.99
- Toy Story 3 (PC, DS) - $29.99
- Toy Story 3 (PS3, Xbox 360, Wii) - $49.99
- Transformers: Cybertron Adventures (Wii) - $49.99
- Transformers: War for Cybertron - Autobots (DS) - $29.99
- Transformers: War for Cybertron - Decepticons (DS) - $29.99

link

by RawmeatCowboy at September 05, 2010 05:12 PM

NHL Slapshot’s strange song edit

Here’s a bit of editing gone over the edge in order to keep the E rating on NHL Slapshot…

NHL Slapshot edits out the word “shoot” from the Ramones song “Blitzkreig Bop.” BLANK ‘EM IN THE BACK NOW!

Really…we have to edit out ’shoot’ in order to get an E rating? No one is actually shooting a gun or anything. A lyric as tame as that is cause for concern? What about the puck? You shoot the puck all the time!

Preview here

Link

by RawmeatCowboy at September 05, 2010 05:06 PM

Random Time! - Hula Pikachu plush

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This special Pikachu is currently being sold at Pokemon Centers in Japan, but originally debuted at the Pokemon World Championships in Hawaii. I see this one going for a pretty penny on eBay!

link

by RawmeatCowboy at September 05, 2010 05:01 PM

Destructoid

Rare spills guts about company's history

Rare spills guts about company's history screenshot

Rare has been kicking around for about 25 years, and despite having a low or two recent years, it has had a great impact on gaming. Known for being a bit camera shy, Rare tends to hold its secrets close to its chest. That's not to say it hasn't let people take a peek behind closed doors every now and then -- I remember getting those awesome DKC and Diddy Kong Racing promo tapes in the mail and getting so pumped.

To celebrate the company's wild history, EDGE magazine interviewed a few Rare staff heads for a massive eight-page retrospective. Some of this info may have been revealed in the past, but a lot of it sounds new. For example, did you know that every single level in DKC was designed on Post-it notes and assembled like jigsaw puzzles? Or that Banjo was supposed to go solo before Kazooie was conceived in order to justify the magical wings and legs that popped out of Banjo's backpack? How about that former NOA boss Minoru Arakawa thought that Conker's pissing on anthropomorphic flames was downright hilarious but former NOA chairman Howard Lincoln did not?

When asked what he'd put on the tombstone if the company abruptly kicked the bucket, Rare head of design Gregg Mayles cleverly answered, "Two big eyes on the top." Sweet. Check out the article summary over on DK Vine or grab the latest issue of EDGE to discover other juicy nuggets.

EDGE gets a one-on-one Scribes with Rare [DK Vine]

by Tony Ponce at September 05, 2010 05:00 PM

GoNintendo

Spector - Epic Mickey had to be something new and astounding

“Mickey deserves more. Disney demands more… You have to do something that astounds people, that no one’s ever seen before. Mickey deserves something new. Mickey is a cartoon character made of paint and ink. Why not give him control over what he’s made of?” - Warren Spector

The thing that seems to surprise people most about this project is that it’s a platformer. According to Spector, he’s always wanted to make a game in that genre…it just took awhile to get there.

“I’ve always wanted to create a platformer game and no one would give me the money to do it. So I just decided to sneak it in there.”

link

by RawmeatCowboy at September 05, 2010 04:56 PM

FIFA 11: What’s it got to offer?

EA has really made a name for itself in the soccer game arena with FIFA. The series used to take a backseat to the PES series, but over the years EA managed to turn that around in a big way. Now it’s FIFA that soccer fans look forward to. With this year’s installment quickly approaching, it’s time to take a look at the title and see what it offers up in the way of new and interesting content over last year’s edition.

Article here

by RawmeatCowboy at September 05, 2010 04:52 PM

Official Shantae Facebook page opens

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WayForward is continuing on with the hype for Shantae: Risky’s Revenge by opening up an official Facebook page for Shantae. This is just one more place to look for Shantae information, so I know I’ll be keeping tabs on it! Hit up the link below and check out what the page has to offer.

Facebook page here

by RawmeatCowboy at September 05, 2010 04:46 PM

1UP

PAX Prime 2010 1UP and Deus Ex MeetUP Photo Gallery

PAX Prime 2010 1UP and Deus Ex MeetUP Photo Gallery

Fun times at Seattle's Tap House Grill.


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Tina poses with a few folks. Our E3 winner Joe Leonard is on the far-right.

by 1UP Staff at September 05, 2010 03:27 PM

Destructoid

These Nintendo controllers are made out of sand

These Nintendo controllers are made out of sand screenshot

Exciting news day, ain't it?

Every August, a sandcastle and sculpture contest is held at Clam Harbour Beach in Nova Scotia, Canada. This year, one team decided to mold the entire range of Nintendo's home console controllers, super-sized. Chill on this Sunday afternoon with these summer gallery photos.

Kumdan Konsollar [Nintendo Günlüğünüz]

Photo Photo Photo Photo

by Tony Ponce at September 05, 2010 03:00 PM

PAX 10: Comic Jumper Impressions

PAX 10: Comic Jumper Impressions screenshot

Twisted Pixel is a development studio on the move. Less than two years ago, no-one knew who the hell they were. Then came The Maw in January of '09, and many people immediately took notice of the charm and clever design at play. Fast forward to July of '09, and the release of the widely popular 'Splosion Man during Summer of Arcade pushed their thumbtack of relevance squarely into the map.

The studio is looking to capitalize on the momentum that the success of their last two titles has generated. They've recently moved from the middle of nowhere Indiana to Austin, they continue to draw high-quality talent onto their team, and they're making plans to expand into a two team operation. It's just like they say in Vegas -- you never leave the table when you're on a heater.

After spending some time talking with Twisted Pixel's Mike Wilford at PAX and getting my hands on the full build of their latest, Comic Jumper: The Adventures of Captain Smiley, it doesn't look like their luck's running cold anytime soon. I cannot wait to play this game in October.

Captain Smiley is a comic-book hero without a home. People hate his comic so much that it gets cancelled (and used as toilet paper). So, the once proud do-gooder is forced to moonlight by jumping into other comics (in multiple styles like modern, fantasy, silver age, and manga) to earn money to bring his franchise back. It's an inventive premise that walks the talk by backing up the great art direction with solid gameplay mechanics and a healthy dose of humor.

Comic Jumper uses the comic panel conceit to dabble in both 2D side-scrolling twin stick gunplay/brawling and reticle based 3D shoot 'em up. Wilford wasn't shy about sharing that the team was influenced by games like Gunstar Heroes and Sin & Punishment in the design process, and trust me, that's a good thing. The controls are responsive, the animations are slick, and shooting up the different comic book worlds is a great deal of fun.

What put this game over the top for me, however, was the humor and the way the game is constantly playing with the fourth wall. The Twisted Pixel guys themselves are actually a part of the game, but they exist outside of the comics. They show up in a live-action video to fund Captain Smiley's operation and get him back on his feet, for one. This even bleeds into the gameplay; you can earn tokens that allow you to call for help from Twisted Pixel, and when you trigger them the developers unleash a flurry of actual punches and kicks on the screen, culminating in one of them headbutting the comic panel and destroying all the enemies.

The game is chock full of goodies, including the ability to play both 'Splosion Man and The Maw directly from the HQ in-game if you have them or buy them if you don't. The game will offer challenge missions in addition to the story content, so you can grind those for cash to get upgrades if you have trouble beating a section. There's even two new 'Splosion Man levels you can unlock as you earn cash, giving fans of previous titles even more reason to pick this one up.

Comic Jumper will release on Oct. 6th in a line up with Hydrophobia and Super Meat Boy as part of Microsoft's recently announced Game Feast. Based on my time with the game, I think gamers are going to find it both challenging and genuinely funny. Did I mention that there's a massive nod to Jean Claude Van Damme's Timecop in Captain Smiley's HQ? I rest my case. Gimme, gimme, gimme.

 

Photo

by Sean Carey at September 05, 2010 01:30 PM

Destructoid's community meetup plans for PAX Prime 10!

Destructoid's community meetup plans for PAX Prime 10! screenshot

PAX Prime 2010 starts this Friday! This will be the fourth year in a row that Destructoid has attended the nerd mecca and in Seattle, Washington and we have some awesome things in store for you during the entire weekend!

We're doing another panel on Saturday at 10:30AM in the Unicorn Theatre! Niero, Chad Concelmo, Jonathan Holmes, and Jim Sterling will be hosting Destructoid LIVE! where we will be discussing all sorts of things, giving out fabulous prizes, and we'll even have a world-exclusive game reveal at the panel!

Of course, we'll have our nightly plans for our huge community to keep themselves occupied with during the weekend all detailed below. Everyone is welcome to join in on the fun times!

Thursday:

Meetup at Game Works @ 9PM. Game Works is located on 1511 7th Avenue, near the Convention Center.

Facebook page.

Friday:

Former Features Editor, Anthony Burch, and current editor of all things cute, Ashley Davis, will be guests on the GameTrailers.com Presents: Entertaining the Gamer: What Does it Take? panel in the Pegasus Theatre at 5:30PM.

Reviews Editor, Jim Sterling, will be a guest on the Do You Have A Chance Against IGN, 1UP, & GameSpot? panel in the Raven Theatre at 6:00PM.

Meetup at The Elephant & Castle Pub @ 8PM. Located right underneath the Red Lion Hotel on 1415 5th Avenue.

Facebook page.

Saturday:

Destructoid LIVE! panel in the Unicorn Theatre at 10:30AM. Make sure you wear a Destructoid shirt as we'll be taking the annual big group photo immediately after the panel.

Meetup at The Chapel @ 8PM on 1600 Melrose Avenue. Wear a fancy outfit for Suiterday!

Facebook page.

Sunday:

Meetup at Rock Bottom @ 8PM on 1333 5th Avenue.

Facebook page.

Monday:

Everyone cries, says their goodbyes and starts planning for next PAX in Boston and Seattle next year. 

Plans can change at any moment so it would be a good idea to follow some of the staff and community of Destructoid on Twitter as we'll be updating everyone if plans change: Hamza CTZ Aziz, Niero, Samit Sarkar, Dale North, Jordan Devore, Conrad ZimmermanJonathan Ross, Jim Sterling, Hollie Bennett, Tactix and power-glove. Also, be sure to check out this app for phones called Conventionist, which is a perfect pocket guide to the expo!

by Hamza CTZ Aziz at September 05, 2010 11:30 AM

1UP

Bionic Commando Rearmed 2 is a Tentative Leap

I'm not going to lie: When I first heard that Bionic Commando Rearmed 2 would be following up on 2008's fantastic HD remake by adding jumping to Rad Spencer's skill set, my knee jerked so hard it's a wonder my desk didn't crack in half. The original NES Bionic Commando remains one of the very few games that, in my estimation, achieved near-perfection, and Rearmed was an amazing modernized recreation of its mechanics. But much of the essential genius of both games was in the way they presented players with engrossing platform-based gameplay while completely removing the genre's universal ability to jump. Without the ability to leap into the air, Spencer was forced to master his bionic arm to grapple, climb, and swing around the world. It worked in large part because of the game's spot-on physics and controls; zipping around on the bionic arm was natural, fluid, and precise.

Adding the ability to jumping into the mix seems like a terrible mistake -- not just an example of missing the point, but of completely undermining the essential point of the entire series. Or so I thought until I actually tried the game on the Penny Arcade Expo show floor. I'm still not sold on the ability to jump. The thing is, though, I don't have be. In fact, I don't have to jump, period.

by Jeremy Parish at September 05, 2010 07:36 AM

Bonk Teeters at the Brink of Extinction

If ever there was a mascot worthy of starring in a game called Brink of Extinction, it would definitely be Hudson's Bonk. The affable caveman was the de facto face of the NEC TurboGrafx-16 console, and he and his futuristic progeny Zonk starred in half a dozen 16-bit titles that ranged from good to great. And then, Bonk pretty much disappeared, only cropping up in a handful of releases for Nintendo's older consoles and the occasional port or remake. For all intents and purposes, Bonk was as wiped out as the dinosaurs he so determinedly head-butted in his Mesozoic travels.

So, I was pleasantly surprised when I spent a little time on the Penny Arcade Expo show floor this weekend and discovered that Brink of Extinction is neither a port nor a remake, but rather a completely new game with completely new features for the series. While it plays faithfully to the older Bonk titles -- players control a rock-skulled caveman who solves problems by smashing them with his forehead -- the entire game is rendered with high-definition polygonal graphics. More importantly, Brink also features cooperative multiplayer, both local and over Xbox Live.

by Jeremy Parish at September 05, 2010 06:19 AM

Fluidity Aims to Give Wii Gamers the Funky, Funky Flow

If Wetrix had a baby with LocoRoco, it would... well, it would be a pretty damn weird baby. Alternately, it would look an awful lot like Fluidity, a WiiWare title that was freshly revealed at Penny Arcade Expo 2010. Combining a two-dimensional tilt-controlled world with puzzles built around complex water physics, Fluidity is nerve-wrackingly difficult... yet it's compelling in the way the best puzzle games often are.

Nothing about Fluidity is particularly surprising or mind-blowing; players use the Wii Remote to guide the movement of a mass of water by holding the controller horizontally and tilting it to rotate the game environment. That's where the LocoRoco connection comes in: You're not controlling the water itself, but rather the world around it. Water flows naturally downhill, so you tilt flat surfaces to turn them into inclines for the fluid to run down. Your actions affect other in-game objects as well; turn the controller fast enough and -- for example -- certain gates might close, or else your water might pool up in a corner and cause the bobber there to rise, activating the switch to which it's connected.

Where Fluidity differs from LocoRoco, however, is in the motion of the water itself. While the natural state of LocoRoco's title characters was to lump together into a single giant creature, the water here tends to spread out and cover every available surface. It's possible to cause it to draw together into a loose ball by holding a button, but this is a temporary solution: Hold the button too long and the water tension will cause it all to burst outward, leaving you in a worse situation than you were in before you pulled it all together.

by Jeremy Parish at September 05, 2010 05:37 AM

Destructoid

Game Informer's BioShock Infinite covers are so class

Game Informer's BioShock Infinite covers are so class screenshot

I'm not sure I'll ever get into the BioShock series, and I've long since given up on Game Informer, but I'll be damned if the cover art for the October issue isn't a treat to look at!

Unveiled at PAX, the issue sports three different BioShock Infinite covers designed by Irrational Games' art team. Instead of the typical GI layout, these covers were made to mimic early 20th-century periodicals like The Saturday Evening Post. On the back sides are fictional ads for products you might find in the game's floating city of Columbia.

The attention to detail is astounding -- check out the hi-res scans for yourself in the gallery. I wonder how many people you could fool into believing these mags were authentic period publications.

October Cover Revealed: BioShock Infinite [Game Informer]

Photo Photo Photo

by Tony Ponce at September 05, 2010 05:00 AM

GoNintendo

GoNintendo Podcast Webisode 264

You know what we have this show? A brand-new intro song! This tune is 100% original, and it just so happens to be a chiptune! This feast for the ears was created by artist FantomenK, and you might be familiar with some of his tunes. If not, make sure to check out his excellent work at the link below.

Oh, and we have a pretty good podcast this time around as well!

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Download the show here (thanks FantomenK!)

Check out FantomenK’s music here

by RawmeatCowboy at September 05, 2010 04:42 AM